Ethan Jackson, Art
The goal of this project was to evaluate and integrate 3D graphics animation
software into the Art Department’s studio curriculum. The Murdock grant
complemented a collaborative research grant, and together they produced a body
of photographic images and research exploring the landscape of the planet Mars.
The final product, Photographs showing Landscapes, Geological, and other Features
of portions of the planet Mars, deliberately compared the exploratory practice
of 19th century American landscape photography with the current multifaceted
technological exploration of Mars. Our access to the software and technical
expertise, funded by the Murdock grant, was invaluable to the completion of
the product and has resulted in the permanent place for 3-D visualization in
Art Department curriculum.
The project involved an investigation of the Martian landscape through image
making, supported and facilitated by research, computer programming, and 3-dimensional
data processing. Landscape photographs of Mars were produced by digitally modeling
its surface from satellite data and interpolating, moving or inventing necessary
details. The photographs were not to function only as isolated aesthetic objects,
but as part of a complex of related information. We selected topography from
digital maps of Mars, added generated surface texture (shading) and combined
them with photographs (both historical and contemporary). Refined compositions,
were rendered to film and printed in a traditional darkroom.
With the help of funding from the Murdock grant, we purchased several licenses
for the software package Maya. Maya is designed for all aspects of 3D design,
animation, and production. We also upgraded certain of our computers to make
the most of the software. Maya was invaluable to our task of modeling the surface
of a distant planet by translating numerical values into landforms and allowing
us to explore them visually. Our work on this project contributed immensely
to our understanding of the capabilities and limitations of the software and
its application in studio practice.